This will not only save you time (like, seriously, do this, it's the difference between a week of render time or a few hours for some cases I've worked on), and it will help you debug the issues.Īs a general note, doing appearances in individual parts rather than in the assembly has been the least buggy way to do this, in my opinion.Have you ever manufactured a part only to find it doesn’t fit properly in an assembly? Or perhaps you’ve completed an assembly only to discover that components don’t have adequate range of motion for proper function. ![]() Try freezing the features in your model before you compile the animation. Turn up your framerate to 30 fps rather than 12, or whatever it was saved at. This will take up a crapton of drive space, and will require you to stitch the bitmaps back together into an mp4 with something like FFMPEG (which I highly recommend, it's quite straightforward). This is a controversial one, but it has never failed me. ![]() Even if you have a photoview pass set to the highest quality, it won't look nearly as good as a photoview pass on the lowest quality with the details in the model turned up.Įxport animation as an uncompressed bitmaps. Make sure all your visual settings are high quality. This is a bodge that I found a while back to get camera motion keys to have zero jerk. USE A CAMERA TRICK LIKE THIS TO ANIMATE THE CAMERA MOTION. ![]() This video was almost entirely rendered in SolidWorks.Ġ. If you're trying to crack good looking flythroughs, I think I can help you with that.įirst of all, you should be able to extremely good looking flythroughs with even standard solidworks, and on crappy hardware.
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